FS
Source Code Project Frequently Asked Questions
Q. Where can I
find the latest release of FreeSpace Open?
A. The latest release
is available by clicking the Files link in the left menu.
Q. What features
does FreeSpace Open contain?
A. The list of features
is also available from the Features link in the left menu.
Q. I just downloaded
FreeSpace Open and it won't start. What's wrong?
A. Are you using the FSO
Launcher? You must run the FSO Launcher the first time you use FreeSpace Open.
This step sets up many registry variables that FreeSpace Open requires in
order to run properly. Please do not edit registry entries unless instructed
to do so by a member of the FSSCP team.
Q. Every time
I run FreeSpace Open with my existing pilot, it crashes.
A. Switching between FS2
and FreeSpace Open using the same pilot has sometimes led to problems. In
most cases, FreeSpace Open should accept the pilot without complaint and save
it in a FS2 compatible format, but this doesn't work for everybody. If you
run into this problem, you must create a separate FreeSpace Open only pilot.
Q. I'm playing
a user-made campaign with different ships and the tech room is displaying
the wrong entries.
A. There are two solutions
to this problem. Create a new pilot at the pilot selection screen before going
into the main hall. This will display the tech room entries correctly, but
you lose your old pilot stats. A better solution is to persuade the campaign
designer to use the "custom tech database" flag in FRED. This will
set up the tech room correctly, and you don't have to make a new pilot.
Q. Why hasn't
multiple ship docking been implemented?
A. This would require
a fundamental reworking of very important code and is too complex to implement
at this time.
Q. Why hasn't
dynamic ship damage (i.e. Geomod) been implemented?
A. Geomod is basically
impossible with the current rendering system. A good deal of the entire engine
would need to be reworked, and is not feasable at this time, and most likely
never will be.
Q. How do I enable
the cloaking feature?
A. The cloaking feature
is still largely undeveloped. However, to enable cloaking you must have the
graphics mode set to OpenGL. It works best with a Radeon or Geforce series
card. First enable the cheat keys by typing www.freespace2.com during a mission,
then do the following:
~ (and) X : toggles cloaking
for the player ships
~ (and) shift (and) X: toggles cloaking for the player's target.
While cloaked a ship is
not targetable and will be slightly visible within about 3 times the radius
of the cloaked ship. At about 17 times the radius, it should be virtually
invisible. When a ship fires a turret, gun, beam, or missile, or engages afterburners,
it uncloaks for a short period and then recloaks. Ships will lose their cloak
when departing or if their hull integrity drops below 25%.
Q. Why doesn't
cloak work in Direct3D?
A. Currently it is not
implemented under Direct3D.
Q. Why doesn't
cloak work on older video cards?
A. Older video cards don't
have enough texture stages required to produce the cloaking effect. This issue
is being looked into at this time.
Q. When running
FreeSpace Open, I get the error "D3D5 not suppoerted in this build, please
you launcher to set D3D8 or OGL settings."
A. Please run the FSO
Launcher, select the video tab and select a video mode other than Direct3D5.
OpenGL or Direct3D 8 is recommended.
Q. The text in-game
looks really nasty. How can I fix that?
A. Try enabling the GeForce
Text fix in the video tab of the FSO Launcher. If that doesn't work, try setting
your antialiasing to a lower setting.