| FreeSpace 2: Weapons: Primary |
This section of our site is maintained by Orange and probably will not be updated very often because unless expansion packs come out for the game, it will stay the same. Every weapon on this page has been given a rating by Orange, the very best and coolest FreeSpace player/writer in the world!

Weapon Name: Subach HL-7
Type: Standard Issue
Hull Damage: Level 3
Shield Damage: Level 2 |
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Tech Room Entry:
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn't stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.
Orange's Rating:
The Subach is a very useful weapon throughout the game. I usually use it as one of my primaries in FreeSpace 2, along with the Kayser. In my opinion, it's more effective than the Prometheus/Avenger combo from FreeSpace 1!

Weapon Name: Subach HL-D (Dogfight version)
Type: Standard Issue
Hull Damage: Level 3
Shield Damage: Level 3 |
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Tech Room Entry:
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn't stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.
Orange's Rating: In case you haven't figured this one out, it's the same as the normal Subach laser except it's meant for dogfight mode and it does Level 3 shield damage rather than Level 2 shield damage.

Weapon Name: Mekhu HL-7
Type: Standard Issue
Hull Damage: Level 3
Shield Damage: Level 3 |
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Tech Room Entry:
The Mekhu HL-7 is the Vasudan re-engineered variant of the Subach HL-7 xaser. Modifications made to the design by engineers at Mekhu give it a higher firing rate and longer range than the original Terran version. These improvements come at the cost of a slight decrease in power output. This trade-off fits well with Vasudan military tactics, but most Terran pilots prefer the performance of the original weapon.
Orange's Rating: This one's even better than the Subach! It is almost the exact same thing as the Subach except for it was modified by the Vasudans to get a faster firing rate on their ships. Therefore, this weapon outrates the Subach by a lot. It also does slightly more damage.

Weapon Name: Mekhu HL-7 (Dogfight Version)
Type: Standard Issue
Hull Damage: Level 5
Shield Damage: Level 6 |
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Tech Room Entry:
The Mekhu HL-7 is the Vasudan re-engineered variant of the Subach HL-7 xaser. Modifications made to the design by engineers at Mekhu give it a higher firing rate and longer range than the original Terran version. These improvements come at the cost of a slight decrease in power output. This trade-off fits well with Vasudan military tactics, but most Terran pilots prefer the performance of the original weapon.
Orange's Rating: Obviously again, the same weapon, but made for dogfight mode. This one also increases the power, just look at the marks above!

Weapon Name: Akheton SDG
Type: Tactical Weapon
Special: Subsystem Disruption |
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Tech Room Entry:
The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The
GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.
Orange's Rating: This weapon serves the same purpose as the disruptor from FreeSpace 1. I do like it a little bit better though because it can actually be useful in a dogfight.

Weapon Name: GTW ML-70 Morning Star
Type: Long-Range Tactical
Special: Kinetic Weapon |
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Tech Room Entry:
The GTW ML-70 Morning Star improves upon the performance of the Flail gun, which was developed during the Great War. The original Flail was too
expensive to mass produce, because of its limited usage/effectiveness profile. Recent advances in high-temperature optics enable the main focusing chamber of the Morning Star to produce a much more coherent beam, increasing its range and damage levels. This comes at the expense of somewhat higher energy requirements, however.
Orange's Rating: As you may have guessed, it has the same effect as the Flail from FS1. This one actually does damage though! =) (Multiplayer fanatics are going to love this one!)

Weapon Name: GTW-5a Prometheus
Type: Retrofit Cannon
Hull Damage: Level 4
Shield Damage: Level 1 |
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Tech Room Entry:
The GTW-5a Prometheus R is a modified version of the original Prometheus weapon. With the link to Earth severed, the GTVA had been unable to obtain sufficient quantities of argon (a required element in the Prometheus's power-generation module) to continue to manufacture the standard Prometheus. GTVA engineers modified the original design to incorporate some of the advanced electromagnetic mechanisms of the Banshee. The technology has not been perfected, however, and the Prometheus R suffers from a long recharge cycle and high energy requirements.
Orange's Rating: This weapon simply sucks. It has a SUPER slow firing rate and does really low shield damage. Yeah sure, everyone loved the great Prometheus from the Great War, but this isn't the same one you're thinking of. Please, if you ever want to win, don't use this one.. hehe. If the mission uses less advanced weapons, just take a double loadout of Subach HL-7's.

Weapon Name: GTW-5 Prometheus
Type: Standard Cannon
Hull Damage: Level 5
Shield Damage: Level 4 |
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Tech Room Entry:
The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of argon (a required element in the Prometheus's power-generation module). Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. The S-type is a minor variant of the original Prometheus laser cannon. The S-type's faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant.
Orange's Rating: This one, as opposed to its counterpart, I will allow you to use! =) It does appropriate amounts of damage and has a faster firing rate! It takes a while to get this one in single player though, so be prepared to pull out your Subachs. It also has a weaker dogfight mode of it.. I probably wouldn't use the D version of it if I were you!!

Weapon Name: GTW-66 Maxim Cannon
Type: HiVel Weapon
Hull Damage: Level 8
Shield Damage: Level 1 |
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Tech Room Entry:
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.
Orange's Rating: This one sucks the hell out of your weapons energy banks when used on higher difficulties.. but it's worth, even when you're not a bomber. I wouldn't recommend this one for a dogfight, but it's GREAT at taking out turrets and subsystems on capital ships! This is a must have weapon!

Weapon Name: UD-8 Kayser
Type: Special Issue
Hull Damage: Level 6
Shield Damage: Level 5 |
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Tech Room Entry:
The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.
Orange's Rating: Honestly, this is the BEST WEAPON IN THE GAME! It annihlates enemy fighters VERY easily and it has a great firing rate and doesn't use much energy. Take double slots of these once you get them! =) Also, on a side note.. I think this is an easter egg in the game because Producer/Multiplayer d00d, Dave Baranec's callsign is Kayser!!! This one would get a 10.0 on a scale from 1 to 10 (10 being hella-cool) from me!

Weapon Name: GTW-19 Circe
Type: Tactical Weapon
Shield Damage: Level 6 |
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Tech Room Entry:
Derived from advanced electromagnetic weaponry, such as the Banshee, the GTW-19 Circe disrupts shield systems by focusing a barrage of widely varying EM harmonics upon its target. This energy is completely ineffective against any kind of armor plating or insulated subsystem. For this reason, the Circe is most effective when paired with a hull-damaging partner, such as the Maxim or Prometheus.
Orange's Rating: This is the Shield Breaker from FS1 with a much more creative name.. see if you can figure out what this one does...

Weapon Name: GTW-83 Lamprey
Type: Tactical Weapon
Shield Damage: Level 3 Shield Damage |
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Tech Room Entry:
The GTW-83 Lamprey cannon is a second-generation Leech gun. It drains the energy systems of its target, depleting the reserves available to the target's Primary weapons, shields, and engines. Coupled with a weapon that pummels both hull and shields, the Lamprey is highly effective against enemy fighters and bombers.
Orange's Rating: Hmm... no disrespect to Volition, but this one isn't very useful. It screws up subsystems on your target, not enough though. I mean I think this weapon would be awesome if you fired it at your target and it like took out their engines or something. This one's only really useful for strategic missions only.

Weapon Name: GTW-T Training Laser
Description/Orange's Rating: It's the laser that all the drones use against you in the training mission. It's really not powerful enough to damage your ship, unless you are REALLY bad. (no offense)

Weapon Name: Targeting Laser
Description/Orange's Rating: ?? - This weapon was dropped from the game according to Nathan Camarillo! (They forgot to take it out of the TBL file)

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