The
most important interface in the entire game is your Heads
Up Display, or more commonly known as HUD. The HUD used
in FreeSpace is robust, giving you many options on the
brightness, color, and numerous displays designed to help
you during the conflict.
The
Main Target Display
This helps
with aiming of weapons and also gives warnings for
missile locks, collisions, and other important messages.
Wingman
Display
This shows
the current wings under your command. Each dot represents
a fighter. All are organized into their respective wings
(Alpha, Beta, Delta, Epsilon).
Monitoring
Display
This
display allows you to keep tabs on friendly or enemy
craft that are vital to your mission objectives. It
allows you to target other enemies while allowing you to
check the hull strength of the other ship.
Weapons
Display
The top of
this display shows your primary loadouts (cannons such as
the Avenger). The bottom shows all secondary loadouts
(missile weapons). All active weapons are marked with a
single triangle. In the secondary display, missiles can
be dual fired. When such an option is selected, a double
triangle is used to mark the display.
Energy
Display
This shows
where your energy is being allotted to. When your craft
is equipped with shields, this is broken into 3 bars,
when there is no shields, this is shown with 2 bars. Each
bar represents Guns, Shields, and Energy respectively.
Target
Ship and Shields Display
This gives
you vital information on the stats of a targeted ship.
These include, the direction that the ship is flying in
perspective to you, the hull strength, distance, target
velocity, and shield strength.
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