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FreeSpace Watch welcomes you to our expanded section on FRED and FreeSpace mission development. FRED is the mission editor for Volition's marvelous space combat game Descent: FreeSpace -- The Great War (known as Conflict: FreeSpace outside the United States). FRED is a very powerful tool, but its full potential can only be tapped if you know enough to use it correctly. In this section, we have collected the best FRED tips into an easily accessible format and then expanded on these ideas to answer your design questions. This document began with Peter Drake's original "Using FRED," which attempted to address a minor shortcoming -- the original documentation included with the game. This classic document (HTML or DOC) covered all of the basics of mission design and answered many questions. However, this document was never updated after the end of August and no longer included all of the tricks known to the FreeSpace design community. Even though most of the document was correct and still on target, it became clear that an update and revision was required. This document was updated by Zarathud and expanded to cover additional questions which are still commonly asked. This revised document should answer most, if not all, of your design questions. Months of discussion and collective wisdom have been condensed in this document, so please read carefully before sending any questions. If you are still unable to find an answer, please direct your question to the FreeSpace Developer's List (FDL). Any question posted there will almost certainly be quickly answered by helpful FRED users. The participants on that list have been a tremendous source of tips and information for the update of this document. If you have a correction or additional FRED tip/trick for these documents, please contact Zarathud. We're also interested in suggestions to improve this document. Thanks for your cooperation! NONE OF THE UPDATES HAVE BEEN COMPLETED AT THE MOMENT FRED HOW-TO SECTION This section will introduce and guide mission authors through the process of creating a new mission and specific design problems.
FRED REFERENCE SECTION This section will answer those specific questions you might have with FRED and its features. Basics: The fundamentals of how to use the FRED interface and commands.
Editors: The specialized tools of FRED which change the properties of objects and missions.
Sexps: The joy of symbolic expression trees, used in the events which make FreeSpace unique. Frequently Asked Questions: Problems that come up a lot. Tables of Useful Information: Handy reference information for designers.
A Note on this Document: Strongly emphasized green text deals with non-obvious details. It can be difficult to find out what happened if you run into one of these deathtraps, so you may wamt to scroll through and look for them before exploring FRED on your own. Emphasized (italicized) text deals with things that I don't yet clearly understand. Any comments or suggestions are welcome. Special thanks to:
OTHER CRITICAL DESIGN RESOURCES
FreeSpace Modification Archives - An archive of custom FreeSpace modifications, including Briefing Animations, Ship and Weapon tables, Ship Skins, Ship Models, and Pilot Images. Also provides additional information and help on FreeSpace modifications. DESIGN EDITORIALS
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