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The toolbar is the row of buttons under the pull-down menus. This section explains what the various buttons do. Holding the pointer over a button for a couple of seconds will show the name and hotkey for that button.
The astute reader will wonder how two-dimensional mousing can affect three-dimensional position and orientation. That's what the Constraint controls are for.
You can select objects just as you would select files in a Win95 file box: click on one to select it, shift-click to select everything from the current selection to the pointer, and control-click to add a single item to the selection. (In the terminology used elsewhere in FRED, only one object is really selected; the rest are just marked.) Wings are listed in the box at the lower left of the window to make selecting them faster. There are buttons for All (select everything), Clear (select nothing), and Invert (swap the selected and unselected things).
You can put as many as six ships in a wing, but only four in a Terran fighter or bomber wing The tradition seems to be that Terran wings are named after Greek letters, Vasudan wings after (zodiacal) constellations, and Shivan wings after Hindu gods. (My Hindu mythology is a bit weak, so I've extended the last with names of Indian friends and colleagues.) The HUD wingmen status guage only supports Alpha, Beta, Gamma, Delta, and Epsilon wings. For a single player mission, the player should be in Alpha wing. For cooperative missions, all ships should be in Alpha, Beta, or Gamma. For team vs. team missions, they should be in Alpha or Zeta. (Can the HUD handle Zeta wing?) Ships in a wing want to stay together, and want to be in particular places within the wing. If you place them otherwise, they may crash into each other while maneuvering into place. The desired positioning is apparently: 1 2 3 4 5 6 James Diel helped compile the following lists:
The first button zooms the camera so that everything marked is in view. The second one zooms the camera so that all objects are in view.
As pointed out in the original documentation, the prefixes are:
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