Freespace and Freespace 2
Model Texturing Tutorial

Lesson 3 - Texturing our Model - part 2

 

in01-04a.bmpLet's begin where we left off at the start of the last lesson.

Remember that we decided to use install01-04a.pcx for our model texture. We extracted it from the freespace.vp file and placed it into our model directory. We also converted it into a BMP file, making sure the size and color depth were correct, and saved it in the same directory with a DOS file name (I've given it an arbitrary name, in01-04a.bmp, which is in 8.3 dos format for Truespace to recognize).

 

image8.gif - click for larger viewLet's load our model back into Truespace. Click on File, Scene, then Load... Once the model is loaded, right click on the Object tool to display the Object info window again and verify that the model's size and position has not changed.

Remember that Truespace has already applied a default texture to our model.
Click on the Render Tool Object render

What we'll need to do now is to change the default texture to the one that we wish to use.


Left click on the Paint Face toolpaint face icon. Four material property panels will open: a Material color, Material preview , Shader/Maps, and Shader attributes.
Material Properity Panels

Look at the Shader/Maps panel. We need to select the left 2 items of the top row, which will make our texture faceted and flat. (These are modeling terms. Please read the Truespace documentation for more information on rendering modes. Search for the term Rendering.)

 

Texture panels - click for larger viewTo load our texture, we need to left click on the 3rd icontexture style icons. A Texture map window will open, showing the current texture, the texture modes, and entry boxes for U and V Repeats, and U and V Offset values.

Texture Map panel

 

Load Texture Maps - click for larger view

Notice that Truespace used checker as its default texture. Click on the box where the texture name is displayed and finally we'll get to select our texture map.

A standard windows dialog box will appear. Change to the directory where you've saved your texture maps, select the texture from the left dialog box and click OK. (You remembered to select in01-04a.bmp, right?)

 

 

Texture loaded! - click for larger view

Our texture will load and will display in the Material preview panel. You can click in the Material panel to change the representation of the texture between circular or rectangular view. I closed the Material color and Shader attributes windows because we won't be needing them.

That was a lot of clicking!

One....more.....time.....(click!).... Lesson 4 - Applying Texture to our Model

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