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Important information:
When you use images as components
of materials, the images are mapped to the object according to the
UV space assigned. For Truespace2, UV space is assigned to an object
by different modes of projection: planar, cylindrical, and spherical.
UV space comes from the mathematical way of describing any point
on the surface of the object with the U parameter (horizontal distance
around an object from a given point) and V (vertical distance around
the object from a given point).
When you select the UV projection tool, a new
UV space appears around the object. This is
not the object's current or default space, which cannot be depicted
once set. If any textures were previously applied to the
object, they will be automatically remapped using the new
UV space.
This is the most serious drawback in using Truespace2
to create our models. Once the default UV space is changed, you
can't get the default space back and you can never determine the
way it has been set. So in other words, AVOID CHANGING THE DEFAULT
MAPPING SPACE. EVER.
This UV mapping limitation of Truespace2 will also
require that you start every object as a primitive object (cube, sphere,
cone, cylinder, plane, torus) with a default UV map. Several of the more
complicated modeling tools in Truespace will create an object without an
UV map, which cannot be textured without automatically remapping the
rest of the UV space. Later versions, such as Truespace 4.0+, are reported
to be much better at mapping UV space (although not perfect).
Please read the Truespace documentation on UV
Projection Tool for further information on this 'feature'.
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