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Cob2fs converted our model from our tutor1.scn
file and produced a file named test.pof for use in Freespace. Before
we can actually use this file, we must rename it to something that Freespace
will recognize.
Copy the converted model into the Freespace/Data/Models
directory. Rather than adding our model to the ships.tbl file, we'll rename
our model to one of the existing items. I renamed my converted model to
cargo02.pof. This makes it very easy to examine the model in one
of the existing missions that use cargo02, and easy to look at from the
tech. database screen. If you decided to name
your model the same, then you could look at it in the tech. area by selecting
TC2.
We have to copy all of the textures that we used to
paint our model into the Freespace/Data/Maps directory. Remember to copy
the .pcx files, not the .bmp files, because FreeSpace will only use the .pcx
texture maps.
Make sure you have copied both the model and its textures
into the proper directory. If you forget to copy the texture maps, Freespace
will crash when you start.
Don't worry about naming your files the same as those used
by FreeSpace, because the original data is preserved in the game .vp file. The game
will load any files from the Freespace/Data/ directories before using any
files of the same name that are located in the game .vp file. Whenever we want to
restore the original textures all we need to do is delete our new files from the
Freespace/Data/Maps and Freespace/Data/Models directories.
 
We can checkout our model in Fred. Create a
new mission, and just add a TC2 item somewhere on the grid. If you
have Show Models checked in the menu, we should be able to
see our textured model in the display area.
If the texture does not show or the model just
doesn't look right, go back in to Truespace and make the necessary
changes.
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